Texture for video 360 streaming

Hello fellows,

I am developing my first project with a camera 360 using Unity. I used your tutorial as a guide and it was very helpful, however, the video I have was taken from a Samsung Gear360. Consequently, the distance between the circles is different than Thetas’s camera. For this reason, I want to understand how did you generated the texture and how did you set the shader’s parameters (offset U, offset V, scale U, scale V, scale center U, scale center V).

The tutorial is available at this link: https://github.com/theta360developers/unity-streaming

Best wishes,

Jéssica